Chapter 717 717: Snagging Red-Tier Skins?
Chapter 717 717: Snagging Red-Tier Skins?
In response, a company in Germany developed something called CFF to control the rotation or inversion of customers during the fall in cordless bungee jumping.Although it sounds sophisticated, it's actually just a wrist strap that prevents the body from excessive rotation.
However, this strap has strict regulations for the user's weight and height.
So even with all these safety measures, there have been two incidents abroad of severe injuries caused by cordless bungee jumping.
"It's better to steer clear of such activities in the future." Chen Yiyang said directly, "Other activities might cost some money. But if someone dies in this kind of activity, it's not a problem money can solve."
In our country, safety is the utmost concern.
Even though many illegal issues can't be resolved.
But if someone dies and it makes the news, no amount of money can handle it.
"Mm-hmm, I understand." The young accountant nodded, then talked about the second project someone recommended to him.
"There's a game called CSGO, and it's said to have been popular for over a decade. The in-game items can be freely traded, and many people are in the business of reselling these items.
Someone told me that in recent years, the value of high-end items in this game has been going up continuously. If I could invest some money to buy and stockpile these items, I could earn money safely."
Chen Yiyang is very familiar with CSGO's items.
He recently made millions by reselling stickers in the game.
However, after earning this money, Chen Yiyang didn't find it great; instead, he thought it was quite uncontrollable.
Chen Yiyang shared his previous experiences with the young accountant.
After listening, the young accountant asked, "So, the items in CSGO are like virtual currency?
The most valuable high-end items, because of their limited supply, are like Bitcoin.
Other items, with large supplies and high price volatility, are like those second-rate virtual currencies that can be manipulated in the market at any time?"
"That's not a problem to say." Chen Yiyang nodded.
"Then if I buy a batch of high-end items, hoard them and rent them out, wouldn't that be a stable way to make money?"
The young accountant thought very simply.
Because according to the data, in the past few years, although there was a lot of volatility in the prices of various low-end items in the market, high-end items have been steadily rising in value.
Investing in high-end items may not make a lot of money, but at least it can beat inflation.
"But have you thought about it? Unlike Bitcoin, the actual number of items in the game is just a matter of the game's company saying the word."
In the virtual currency market, no one can just suddenly produce a bunch of Bitcoin. But in the CSGO market, with a few lines of code, the game company could make an originally rare item become common overnight.
After all, when these items are sold in third-party markets for high prices, the money doesn't go into the game company's pocket.
After chatting with the young accountant, the next day Chen Yiyang woke up to see a new bargain-hunting tip on his phone.
Todays's tip: Crazy items. Within the past week, by purchasing a large amount of low-priced red items in CSGO, you can snag a bargain.
The related game and item introduction is attached on the second page.
Eh, slapped in the face?
Seeing this tip, Chen Yiyang was a bit dumbfounded.
He had just been advising the young accountant the day before that investing in CSGO items was unreliable.
But today the bargain-hunting tip was suggesting investment in it.
Moreover, such investment tips, unless they're highly profitable, usually don't elicit a response.
This implies that the CSGO item market might be headed for a major shake-up?!
Chen Yiyang, after getting up, washed his face and began to seriously study the matter.
The bargain-hunting tip clearly stated that purchasing low-priced red items could snag a bargain.
CSGO items do have rankings, but these rankings don't have any relation to an item's value.
Some red gun skins might be worth just a few bucks, while others might be worth thousands.
According to the tip, any red item purchased, no matter its value, would yield a profit.
Chen Yiyang logged into the CSGO market for a look.
He found that there are large quantities of low-priced red items in the market, and unless you throw in billions, it's impossible to buy them all.
This means this bargain-hunt is different from the previous black egg sticker bargain-hunt.
Last time, a group of resellers deliberately drove up the black egg sticker price to rake in profits.
But even then, because of the massive stock of black egg stickers, the resellers couldn't sustain it, and the market collapsed when prices hit the thousands.
The massive quantity of red items means even gathering all the second-hand dealers and resellers in the country couldn't exhaust the supply.
Moreover, these cheap red items will continue to be produced due to players opening boxes.
This rules out the possibility of players themselves driving up the prices of these red items.
Suddenly, a ridiculous guess popped into Chen Yiyang's mind.
Could the game company allow players to use these cheap red items to synthesize those expensive golden items?!
Currently, these low-cost, widely available red items have only two potential reasons for becoming more valuable.
One is if the game company were to limit the output of these red items in the future, increasing their scarcity.
But actually, this scenario's likelihood is minimal.
Because the current drop rate of boxes in CSGO is already pretty low.
It's known that most items won from boxes are worthless, and only a lucky few get valuable ones.
From a company operational standpoint, artificially controlling the scarcity of red items would instead encourage speculation on already released items, not on the boxes the company sells.
So the only remaining feasible reason for all low-priced red items to increase in value is one.
Which is the game company allowing players to use these cheap red items to synthesize more expensive golden items.
Currently, a cheap red item goes for about three bucks each.
If it's ten-for-one, then the synthesis cost is thirty bucks each time.
And typical golden items are priced in the thousands.
Even with low synthesis probabilities, it's definitely profitable.
Moreover, even without using red items to synthesize golden items, merely stockpiling some red items to sell later.
Estimates say that all red items will generally increase several times over.
If the game company intends to implement this, there must already be insider information.
At the very least, those involved in game planning would have learned this news in advance.
If those game planners let family or friends set up an account to stock up, just with hundreds of thousands in capital, once the feature is released, they could earn millions, if not tens of millions.
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